Seeing that we have had some threads regarding GPU support / concurrent programming here, I thought I'd share what I came across a while ago regarding GPU / concurrent support in the next version of Visual Studio C++. As a side note, it looks like C++ in the MS world will have a re-surrection, where they are even talking about more importance of old COM (I shudder).
Anyway, here is a couple of links to what I mentioned above:
http://www.danielmoth.com/Blog/C-Accelerated-Massive-Parallelism.aspx
http://www.danielmoth.com/Blog/C-AMP-Recording-And-Slides.aspx
http://channel9.msdn.com/posts/Daniel-Moth-Blazing-fast-code-using-GPUs-and-more-with-C-AMP
Have fun!
Niels
Anyway, here is a couple of links to what I mentioned above:
http://www.danielmoth.com/Blog/C-Accelerated-Massive-Parallelism.aspx
http://www.danielmoth.com/Blog/C-AMP-Recording-And-Slides.aspx
http://channel9.msdn.com/posts/Daniel-Moth-Blazing-fast-code-using-GPUs-and-more-with-C-AMP
Have fun!
Niels